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Archive for November, 2005

Darts – Cricket

Sunday, November 27th, 2005 by Christian Kuwasaki

Cricket is one of the more frequently played games in darts. The winner in cricket is the person who closes out all of their numbers first AND has a higher total point score than their opponents. A number is one of the pie-shaped segments on dartboards (as a side note, our favorite dartboards are NODOR Dartboards) that surround the center bulls-eye, numbered “1″ through “20″. Each segment is also separated into sections which count for a single count, a double count, or a triple count. To “close out”, the player must land darts (we play with Harrows darts) inside that number in any combination such that a “three count” is achieved, e.g. closing out the 20 would require hitting three single-20’s, or one double-20 and one single-20, or a triple-20.

A standard cricket game only uses the pie segments numbered from 15 through 20, plus the center bulls-eye. Players take turns trying to “close out” these numbers with as few darts as possible, since you only have three dart throws per round. To add some complexity to the game, once a player has “closed out” a particular number, if their opponent has not yet closed out the same number, the player throwing can score points for hitting the number they just closed out. For example, player A goes first and throws a double 19 and a single 19, closing out that number for himself. He still has a dart, and player B has not closed the 19. Player A throws a double 19 and scores 38 “points” on a running tally.

This is really the challenge of the fun game of cricket, because a person can make up ground on an opponent who is ahead in two ways, first by closing numbers, to limit his opponent’s ability to increase his point score and get closer to having his own numbers closed, and second, by hitting his opponent in the “weak spots” where his opponent has numbers that are left open.

Any way you look at it, Cricket is a great action game.

Chopper Motorcycles

Sunday, November 27th, 2005 by Christian Kuwasaki

“Chopper” is a slang term used to describe a custom-built motorcycle. The use of the term originates from the fact that many backyard mechanics and custom builders started “chopping” the frames of their motorcycles to achieve different looks. These modifications most commonly involved cutting and lengthening the motorcycle’s frame along the “backbone” (between the steering head and the seat) or along the down-tubes (the section below the steering head and forward of the engine).

These changes affected both the look and the handling of the motorcycle. Moving the neck upward (and lengthening the front suspension) is used to create the “classic chopper” look. Moving the steering head and neck farther away from the rider, without raising it vertically, is used to achieve a look commonly referred to as “Pro-Street” styling. In both cases, the change is called “stretching” the frame. Stretching a frame drives changes to two measurements called “rake” and “trail”, which significantly affect the handling character of a motorcycle. “Rake” is the included angle between a vertical line and the axis of rotation of the steering head. “Trail” is a horizontal distance from the imaginary intersection of the road surface and the steering head axis to the point where the wheel contacts the ground. Generally speaking, more trail results in greater stability at higher speeds, and less trail results in better “turn-in” steering characteristics that are desirable ! on a racetrack. More experienced custom builders carefully adjust frame geometries (”stretch” and “rake”) and front fork length to keep the “trail” measurement within a range that results in a motorcycle that handles well.

Most choppers are built by modifying an existing Harley-Davidson ® and include a “V-Twin” style engine, with two cylinders positioned to form a “V” shape, which is a styling cue of Harley®. However, in the sixties and seventies, the use of in-line four cylinder Japanese engines and twin-cylinder engines from the British manufacturers were also very popular, and many chopper purists still build their custom motorcycles around these engines today. Today, the aftermarket for Harley® -compatible parts has created a world where parts from a vast array of manufacturers can be assembled together to result in a motorcycle that very closely resembles a Harley® “chopper”, but in fact does not have a single part made by that corporation. The most successful custom builders also fabricate parts of their own design to achieve truly unique motorcycles.

Private Mortgage Insurance (PMI)

Sunday, November 27th, 2005 by Christian Kuwasaki

Private Mortgage Insurance is a charge applied by lenders when the down payment amount on a home loan is less than 20% of the purchase price. Generally speaking, between 7% and 10% of a home’s selling price will go to the costs of selling, e.g. commissions, listing fees, closing costs, and taxes. PMI is intended to protect the lender against the possibility that a borrower will default before the amount borrowed can be recovered by selling the property. PMI is not insurance, in the sense that you are not paying a premium for protection against financial losses.

PMI charges are calculated based on a multiplier associated with the down payment percentage. However, your PMI charge does not decrease incrementally as the size of your down payment goes up. For example, one person who can put down 10% on a $100,000 home, and another person who puts 13% down on the same home value, will both pay the same amount on a monthly basis.

Historically, many borrowers continued to pay PMI long after their equity, based on the original value of the property, was greater than 20%. This drove legislation that forces lenders to discontinue the charges automatically once a borrower reaches 22% equity in the home based on the original value, assuming good payment history and no liens on the property.

Research Idaho Falls Mortgages and PMI before your decide on your mortgage.

Pareto’s Rule

Sunday, November 27th, 2005 by Christian Kuwasaki

Pareto’s Rule, or the Pareto Principle, is typically used to refer to the idea of the “80 / 20 Rule”. The principle describes the concept that, in any given group of people or things, a relatively small percentage (e.g., 20%) is significant or important, and a relatively large percentage (e.g. 80%) is inconsequential. Pareto originally used this concept to describe relative financial wealth in a society and the fact that a relatively small percentage of the population controls a disproportionately large amount of the money. However, over time, people have applied the “80 / 20” rule to many other systems and observations.

For example, many people who manage a project use this rule when talking about the amount of time or effort that is truly critical to success as compared to the amount of time that is dedicated to marginal or supplementary work. Many leaders would simplify that to say that the last twenty percent of the work to be accomplished takes eighty percent of the total time required, and conversely eighty percent of the progress required is made in the first twenty percent of the schedule. An auto mechanic might note that eighty percent of his time at work is taken up by peripheral tasks like filling out paperwork, cleaning his service bay, or handling phone calls, and only twenty percent of his time is truly dedicated directly toward repairing vehicles. A family gathering might reunite you with the twenty percent of your family who contribute to eighty percent of the happiness you gain from attending. The real value of the concept of the “80 / 20 Rule” is in the realization that, in any situation, it’s important to remember that usually only a small part of what you are presented with is truly significant and worth time, thought, and attention.

Engineering

Sunday, November 27th, 2005 by Christian Kuwasaki

Loosely speaking, an engineer is any individual whose primary professional work involves using creativity and analytical ability to resolve technical problems. The term “engineer” is largely a job title, but most engineers develop theoretical knowledge and technical problem-solving skills while getting a technical degree from a university, and many eventually go through a defined process to receive a Professional Engineer’s license.

There are a wide variety of categories of engineering, with the lines drawn around the areas of theoretical knowledge and the end applications. Some of the most commonly known types of engineering programs and careers are Mechanical, Electrical, Software, Civil, Chemical, and Industrial. There are also Manufacturing engineers, Hardware engineers, Systems engineers, and many others. Most engineering educations include a significant amount of higher-level mathematics, combined with coursework in the natural sciences, and classes in a particular area of specialization.

Engineers and engineering are responsible for most of humanity’s use of technology in our continual effort to improve quality of life. Structural engineers use their knowledge of physics and materials to build the buildings where we sleep, eat, work, watch professional sports, and receive medical attention. Civil engineers use similar principles to design and build the roadways and bridges that allow us to travel by car, and the dams that provide us with electricity. Aerospace engineers design the planes that carry us home for the holidays. Chemical engineers work with energy companies to gather, process and use our fuel sources more efficiently. Mechanical engineers designed the engine, transmission, frame, suspension, wheels and bodywork in the trucks that you pass on the freeway, and an Industrial engineer helped to organize the factory that manufactured the clothes you are wearing right now. Electrical engineers helped to design the circuitry, and software engineers wrote the programs, that allow me to type this article, and gives you the opportunity to read it on your computer.

In a broad sense, engineers are key contributors to the world as we know it, and they are already creating the world we will come to know in the future